Viewing and Editing Objects |
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YOU MUST BE ABSOLUTELY SURE OF WHAT AND WHERE YOU ARE WRITING! Or you may completely lose all your data. Before you can physically write anything on a disk, you need to enable writing. To enable writing,
Now the object can be edited. To view/edit an object,
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or
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> | A Viewer/Editor panel will appear |
Click the panel regions to learn their functions. |
Panel view options
You may set which panels and bars to enable/disable.
ANSI data |
Select/clear ANSI on the View menu |
OEM data |
Select/clear OEMr on the View menu |
UNICODE data |
Select/clear UNICODE on the View menu |
UNICODE+ data |
Select/clear UNICODE+ on the View menu |
Toolbar |
Select/clear Toolbar on the View menu |
Properties View |
Select/clear Properties View on the View menu |
Sectors View |
Select/clear Sectors View on the View menu |
Data Interpreter View |
Select/clear Data Interpreter View on the View menu |
Template View |
Select/clear Template View on the View menu |
Bookmarks View |
Select/clear Bookmarks View on the View menu |
Find Results View |
Select/clear Find Results View on the View menu |
2 | View the information and make necessary changes |
Select Enable Write on the Tools menu if you want to save changes.
You may view data in 4 various code pages: ANSI/OEM/UNICODE/UNICODE+ by switching on/off the respective code pages in the Code pages buttons or select the appropriate code pages on the View menu.
You may select a pattern according to which the data will be parsed and shown in the parsed data pane. The Data Interpreter shows the data selected on the Template pane in various representations.
You may find the next or previous data that matches the pattern signature on the disk. Right-click the right pane of the editor and select either Find Template Signature Next or Find Template Signature Previous on the context menu. You may also select these items on the Edit menu.
To search for a particular string, click the Find, Find Next, or Find Previous buttons or the same items on the Edit menu, and specify the string on the Search dialog box.
Search for |
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HEX |
Field for the string to search for in the hexadecimal representation |
ANSI |
Field for the string to search for in the ANSI encoding |
OEM |
Field for the string to search for in the OEM encoding |
UNICODE |
Field for the string to search for in the UNICODE encoding |
Match case |
Select this check box to make the search case-sensitive |
Search area |
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From current position |
Select this check box to start search from the current position |
From Address |
Select this check box and specify the range in which the search is to be carried out |
Search position |
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Exhaustive search |
Select this check box to search the entire object |
Search at offset |
Select this check box and specify the offset from which the search will start |
Reverse |
Select this check box to start the search in the reverse direction |
Find all |
Select this check box to search for all instances of the string to search. Search results will be shown in the Find Results pane. |
Search results are shown on the Find Results pane. You may easily move to the required found item by clicking the item.
You may quickly move to a particular part of the object. To move to a particular part of the object being viewed/edited, enter the required offset in the Go to Offset field between the buttons.
You may create bookmarks to easily move to those places. Right-click the cursor on the place you want to bookmark and select Toggle Bookmark on the context menu. The list of bookmarks appears in the Bookmark pane. You may easily move to the required bookmark by clicking it in the list.
You may control bookmarks on the Edit menu.
To fill an area with a pattern, select Fill on the Edit menu, and specify the pattern and area on the Fill dialog box.
Fill pattern |
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HEX |
Field for the pattern to fill the area in the hexadecimal representation |
ANSI |
Field for the pattern to fill the area in the ANSI encoding |
OEM |
Field for the pattern to fill the area in the OEM encoding |
UNICODE |
Field for the pattern to fill the area in the UNICODE encoding |
Fill range |
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From (hex) |
Field for the start position of the area to fill with the pattern |
To (hex) |
Field for the end position of the area to fill with the pattern |
3 | Click the Save Changes button to save the changes |
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> | Viewer/Editor will save the changes on the object |
YOU MUST BE ABSOLUTELY SURE OF WHAT AND WHERE YOU ARE WRITING!
Or you may completely lose all your data.
Selecting and saving an area in the Viewer/Editor
You may select an area in the Viewer/Editor panel and save it as a file.
To select and save an area in the Viewer/Editor panel,
1 | Right-click the beginning of the selection and select Select From on the context menu |
2 | Right-click the end of the selection and select Select To on the context menu |
or
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If you need to select an entire object, select Select All on the Tools menu or click the Ctrl+A key
3 | Select an appropriate item in the Tools menu to save the data in a required format and specify its file name |
Select:
Save to Binary File... |
to save the data in the binary format (default extension is .bin) |
Save to Hexadecimal File |
to save the data in the binary format (default extension is .hex) |
on the Tools menu.
If you select an existing file, R-Linux will ask you if you want to append or overwrite the file.
> | Viewer/Editor will save the data in the file |
Loading data from an external file
You may load a data from a file and overwrite an area of the object opened in the Viewer/Editor panel.
To load binary data from a file and overwrite an area of the object opened in the Viewer/Editor panel,
1 | Select an area to overwrite and select Load from File... on the Tools menu |
2 | Select the necessary file and load the data. |
> | The area in the Viewer/Editor will be overwritten with the new data. |